Maverickster's Mods - UPDATED 12/9/08

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Postby wonderdiva on Fri Dec 05, 2008 3:18 pm

Maverickster wrote:Sure. I'll try to do it this evening when I get home. As for visuals, although fuzzy, pictures of the setup and each hack are in the first post.

--Mav


Oh, I am speaking of the bmps in the DATA.zip file. It helps me to find a file name in the ui file and compare it with what image I find in the DATA.zip.
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Postby Maverickster on Sat Dec 06, 2008 12:10 am

Link to my Data.zip file was added to the first post in this thread. Enjoy!
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Postby peterparker on Sat Dec 06, 2008 5:22 pm

i've been messing with this and can't get seem to get it right...

i have a couple of criteria i'm trying to meet.

1. to not cover up/overlap iPod album cover art on the bottom of the x=720 axis
2. regular sized clock
3. replace GPS sat with Voice Mute Mod

Code: Select all
; *** Voice guidance mute mod by Gert-Jan ***
   <BUTTON xxx bmp="button_volume.bmp" x=720 y=144 onrelease='run sc_mute_guidance_immediately' visiblemodel="navigation.has_route&!sound.announcer.muted" USE_SEPARATED_SAFETY_MODE=0>
   <BUTTON xxx bmp="button_volume_mute.bmp" x=720 y=144 onrelease='run sc_unmute_guidance' visiblemodel="navigation.has_route&sound.announcer.muted" USE_SEPARATED_SAFETY_MODE=0>
   ; *** End Voice guidance mute mod ***



any help would be greatly appreciated
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Postby Maverickster on Sat Dec 06, 2008 5:44 pm

peterparker wrote:i've been messing with this and can't get seem to get it right...

i have a couple of criteria i'm trying to meet.

1. to not cover up/overlap iPod album cover art on the bottom of the x=720 axis
2. regular sized clock
3. replace GPS sat with Voice Mute Mod

Code: Select all
; *** Voice guidance mute mod by Gert-Jan ***
   <BUTTON xxx bmp="button_volume.bmp" x=720 y=144 onrelease='run sc_mute_guidance_immediately' visiblemodel="navigation.has_route&!sound.announcer.muted" USE_SEPARATED_SAFETY_MODE=0>
   <BUTTON xxx bmp="button_volume_mute.bmp" x=720 y=144 onrelease='run sc_unmute_guidance' visiblemodel="navigation.has_route&sound.announcer.muted" USE_SEPARATED_SAFETY_MODE=0>
   ; *** End Voice guidance mute mod ***



any help would be greatly appreciated


HA! Boy are you in the wrong thread! I don't have an iPod hooked up, so my mods don't account for criteria 1; one of the features I DID incorporate was a bigger clock, so there goes criteria 2; and I don't have the voice-mute button in my hack, so there goes criteria 3.

Having said that, I'll try to help. As I understand it, you want the following to appear in the 720 column (from top to bottom) while leaving room for the iPod album cover at the bottom:

Clock
Compass
Navigation Mute
Map Confirmation (nothing you can really do with this one)
2D/3D Button
Green/Red (POI Search/Cancel Route)
iPod album cover art

Although I don't have an iPod, I know from seeing units with the Cover Art up that this is going to be next to impossible. That is, you probably won't be able to squish the buttons close enough together to leave enough room for all of them and the cover art. This is due in large part to the fact that so far as I know the Map Confirmation button is unmovable, so you only have the 2 buttons below it to "play with" to make more space. If someone comes up with a way to move the Map Confirmation button (http://www.avic411.com/forum/viewtopic.php?t=19886), the analysis may change, but until that time, your options are somewhat limited.

Here are 2 proposed solutions.

1. Remove the Clock and move the street number toggle to a hidden button below the current location arrow (which is how Keeper has his originally set up). Then using the space freed by the removal of the Clock, set the buttons up in the following order:

Compass
Navigation Mute
2D/3D Button
Map Confirmation (nothing you can really do with this one)
Green/Red (POI Search/Cancel Route)
iPod album cover art

2. Keep the Clock, but move the Compass (or something else) over to the left side (just above the altimeter when no route is active and just above the route info box when a route is active). Then using the space freed by the relocation of the Compass, set the buttons up in the following order:

Clock
Navigation Mute
2D/3D Button
Map Confirmation (nothing you can really do with this one)
Green/Red (POI Search/Cancel Route)
iPod album cover art

Let me know which you want to try (or if you have your own proposed solution), and I'll work through the code with you.
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Postby mgreinke on Sat Dec 06, 2008 5:47 pm

Do all the button press mods require that the unit first be bypassed (either hardware or parking break ground)?
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Postby Maverickster on Sat Dec 06, 2008 6:00 pm

mgreinke wrote:Do all the button press mods require that the unit first be bypassed (either hardware or parking break ground)?


Good question. Since my unit has the hardware bypass applied, I don't know how they play if there is no bypass. I'd suspect that AT LEAST for the green button (which brings you immediately to the keyboard for entering a POI around your current GPS location), you'd have to play with "USE_SEPARATED_SAFETY_MODE" value (i.e. change it to "0", "1", or remove it); and even then, it might not work without the bypass.
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Postby peterparker on Sat Dec 06, 2008 6:02 pm

i've decided to go with moving the voice nav mute to the left of the clock..


but i'm running into a problem.. the 2d and map confim buttons overlap...

Code: Select all
   <BUTTON btnNMB_RouteInfo   x=0   y=1000  z=0  text="" align="CENTER" valign="CENTER-5"   bmp="startnavi.bmp"  font="tahoma" fontsize=12 fonttype=buttonlabel1 color=#FF0000 onRelease='NEXTSTATE st_RouteInfo' USE_SEPARATED_SAFETY_MODE=0 visiblemodel="navigation.has_route">

; GPS Status
   ; *** Voice guidance mute mod by Gert-Jan ***
   <BUTTON xxx bmp="button_volume.bmp" x=619 y=8 onrelease='run sc_mute_guidance_immediately' visiblemodel="navigation.has_route&!sound.announcer.muted" USE_SEPARATED_SAFETY_MODE=0>
   <BUTTON xxx bmp="button_volume_mute.bmp" x=619 y=3 onrelease='run sc_unmute_guidance' visiblemodel="navigation.has_route&sound.announcer.muted" USE_SEPARATED_SAFETY_MODE=0>
   ; *** End Voice guidance mute mod ***

;Clock
   <TEXT txt_Time  template=xtxt x=694 y=3 z=11 w=88 font="tahoma" align="right" valign="top" glowsize=1 fontsize=34 color=#00FF00 color2=#0000FF textmodel_time="gps.current_time" formatmodel="local.short_timeformat" visiblemodel="gps.current_time.valid" dayperiod=0 fonttype=bw onrelease='ui_HouseNumbers.SHOW'>

;Compass
   <VSPRITE vsp_Compass vec="compass.vpr"    x=735 y=85 z=10 rotatemodel="map.rotation_angle">
;   <SPRITE spr_Compass bmp="compass_bg.bmp" x=730 y=80 z=5>    
   <SPRITE spr_Compass bmp="compass_bg.bmp" x=730 y=80 z=5 visiblemodel="!navigation.has_route">
   <SPRITE spr_Compass bmp="compass_bg.bmp" x=730 y=80 z=5 onrelease='run sc_btnARM_Itineary_OnRelease' visiblemodel="navigation.has_route">

;Battery
   <sprite spr_battery bmp="746_32K_OM-020_32b.bmp" x=8 y=143 hide>

;Map Confirmation Screen Button
   <BUTTON btnNMB_Cursor  bmp="746_32K_OM-013_32b.bmp#3"  x=720 y=144  onrelease='run sc_btnNMB_Use_OnRelease' visiblemodel="!ui.vFullScreenCockpit" USE_SEPARATED_SAFETY_MODE=0>
   <BUTTON btnNMB_Pos     bmp="746_32K_OM-013_32b.bmp#3"      x=720 y=144 onrelease='run sc_FollowOff, map.MOVECURSORTOGPS, run sc_btnNMB_Use_OnRelease' visiblemodel="!ui.vFullScreenCockpit" USE_SEPARATED_SAFETY_MODE=0>   

;2D-3D Button
   <BUTTON btnNMB_Nav2D   bmp="746_32K_OM-011_32b.bmp#3"      x=720 y=210  onrelease='run sc_btnNMB_Nav2D_OnRelease' visiblemodel="!ui.vFullScreenCockpit" USE_SEPARATED_SAFETY_MODE=0>
   <BUTTON btnNMB_Nav3D   bmp="746_32K_OM-012_32b.bmp#3"     x=720 y=210 onrelease='run sc_btnNMB_Nav3D_OnRelease' visiblemodel="!ui.vFullScreenCockpit" USE_SEPARATED_SAFETY_MODE=0>

;Red-Green Button
   <BUTTON xxx bmp="746_32K_OM-018_32b.bmp#3" x=720 y=275 onrelease='run sc_btnARM_Delete_OnRelease' visiblemodel="navigation.has_route" USE_SEPARATED_SAFETY_MODE=0>
   <BUTTON xxx bmp="746_32K_OM-019_32b.bmp#3" x=720 y=275 onrelease='run sc_StartPOISearchAroundGPS, run sc_POISearchMain' visiblemodel="!navigation.has_route" USE_SEPARATED_SAFETY_MODE=1>
   
; the STOPFLYOVER command also stops other kinds of simulations (i.e. saved track replay)
   <BUTTON btnNMB_Stop    bmp="746_32K_OM-019_32b.bmp#3"  x=720 y=275 z=2 z=1000 onRelease='run sc_StopSimulation' USE_SEPARATED_SAFETY_MODE=0>


i bet if i swap the 2d/3d and the map confim it should be just fine right?
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Postby Maverickster on Sat Dec 06, 2008 6:10 pm

peterparker wrote:i've decided to go with moving the voice nav mute to the left of the clock..


but i'm running into a problem.. the 2d and map confim buttons overlap...

Code: Select all
   <BUTTON btnNMB_RouteInfo   x=0   y=1000  z=0  text="" align="CENTER" valign="CENTER-5"   bmp="startnavi.bmp"  font="tahoma" fontsize=12 fonttype=buttonlabel1 color=#FF0000 onRelease='NEXTSTATE st_RouteInfo' USE_SEPARATED_SAFETY_MODE=0 visiblemodel="navigation.has_route">

; GPS Status
   ; *** Voice guidance mute mod by Gert-Jan ***
   <BUTTON xxx bmp="button_volume.bmp" x=619 y=8 onrelease='run sc_mute_guidance_immediately' visiblemodel="navigation.has_route&!sound.announcer.muted" USE_SEPARATED_SAFETY_MODE=0>
   <BUTTON xxx bmp="button_volume_mute.bmp" x=619 y=3 onrelease='run sc_unmute_guidance' visiblemodel="navigation.has_route&sound.announcer.muted" USE_SEPARATED_SAFETY_MODE=0>
   ; *** End Voice guidance mute mod ***

;Clock
   <TEXT txt_Time  template=xtxt x=694 y=3 z=11 w=88 font="tahoma" align="right" valign="top" glowsize=1 fontsize=34 color=#00FF00 color2=#0000FF textmodel_time="gps.current_time" formatmodel="local.short_timeformat" visiblemodel="gps.current_time.valid" dayperiod=0 fonttype=bw onrelease='ui_HouseNumbers.SHOW'>

;Compass
   <VSPRITE vsp_Compass vec="compass.vpr"    x=735 y=85 z=10 rotatemodel="map.rotation_angle">
;   <SPRITE spr_Compass bmp="compass_bg.bmp" x=730 y=80 z=5>    
   <SPRITE spr_Compass bmp="compass_bg.bmp" x=730 y=80 z=5 visiblemodel="!navigation.has_route">
   <SPRITE spr_Compass bmp="compass_bg.bmp" x=730 y=80 z=5 onrelease='run sc_btnARM_Itineary_OnRelease' visiblemodel="navigation.has_route">

;Battery
   <sprite spr_battery bmp="746_32K_OM-020_32b.bmp" x=8 y=143 hide>

;Map Confirmation Screen Button
   <BUTTON btnNMB_Cursor  bmp="746_32K_OM-013_32b.bmp#3"  x=720 y=144  onrelease='run sc_btnNMB_Use_OnRelease' visiblemodel="!ui.vFullScreenCockpit" USE_SEPARATED_SAFETY_MODE=0>
   <BUTTON btnNMB_Pos     bmp="746_32K_OM-013_32b.bmp#3"      x=720 y=144 onrelease='run sc_FollowOff, map.MOVECURSORTOGPS, run sc_btnNMB_Use_OnRelease' visiblemodel="!ui.vFullScreenCockpit" USE_SEPARATED_SAFETY_MODE=0>   

;2D-3D Button
   <BUTTON btnNMB_Nav2D   bmp="746_32K_OM-011_32b.bmp#3"      x=720 y=210  onrelease='run sc_btnNMB_Nav2D_OnRelease' visiblemodel="!ui.vFullScreenCockpit" USE_SEPARATED_SAFETY_MODE=0>
   <BUTTON btnNMB_Nav3D   bmp="746_32K_OM-012_32b.bmp#3"     x=720 y=210 onrelease='run sc_btnNMB_Nav3D_OnRelease' visiblemodel="!ui.vFullScreenCockpit" USE_SEPARATED_SAFETY_MODE=0>

;Red-Green Button
   <BUTTON xxx bmp="746_32K_OM-018_32b.bmp#3" x=720 y=275 onrelease='run sc_btnARM_Delete_OnRelease' visiblemodel="navigation.has_route" USE_SEPARATED_SAFETY_MODE=0>
   <BUTTON xxx bmp="746_32K_OM-019_32b.bmp#3" x=720 y=275 onrelease='run sc_StartPOISearchAroundGPS, run sc_POISearchMain' visiblemodel="!navigation.has_route" USE_SEPARATED_SAFETY_MODE=1>
   
; the STOPFLYOVER command also stops other kinds of simulations (i.e. saved track replay)
   <BUTTON btnNMB_Stop    bmp="746_32K_OM-019_32b.bmp#3"  x=720 y=275 z=2 z=1000 onRelease='run sc_StopSimulation' USE_SEPARATED_SAFETY_MODE=0>


i bet if i swap the 2d/3d and the map confim it should be just fine right?


Yeah. As noted, you can't move the map confirmation screen button in the conventional just-change-the-y-axis manner. So, unless you can figure out how to move it (and if you do, please post the solution here: http://www.avic411.com/forum/viewtopic.php?t=19886), it will always be pinned to y=210 no matter what you do, so for sanity's sake, you might as well just leave it at 210. So, your only choice is to move the 2D/3D button.

--Mav
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Postby peterparker on Sat Dec 06, 2008 7:19 pm

i think i'm good to go .... just have to test.. and figure out aligning the clock on the nav mute button for aesthetics

thanks much
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Postby peterm on Sat Dec 06, 2008 8:23 pm

Maverickster,
I have downloaded your Data.zip file, besides replacing the Data file do I need to change/replace any other files to get the same stuff you have?

thanks for the great work!
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Postby Maverickster on Sat Dec 06, 2008 8:28 pm

Nope; I'm pretty sure it's all contained in the Data.zip. Just MAKE SURE YOU MAKE A BACKUP OF YOUR CURRENT FUNCTIONING DATA.ZIP FILE, then copy and paste/replace.

Good luck! Let us know how it goes.

--Mav
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Postby peterm on Sun Dec 07, 2008 12:47 am

Installed it and looks great! Only things I would like to change would be to a Linear Compass and maybe have the altitude displayed some where when in route mode.

Indeed an awesome mod! Thanks for the hard work doing it!!
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Postby Maverickster on Sun Dec 07, 2008 2:15 am

peterm wrote:Installed it and looks great! Only things I would like to change would be to a Linear Compass and maybe have the altitude displayed some where when in route mode.

Indeed an awesome mod! Thanks for the hard work doing it!!


Thanks. No problem. I actually prefer the dial compass, so I'm keeping it that way, but if you look through this thread and/or the last couple of pages of Keeper's thread, you'll find where I posted some code that *should* give the Linear Compass the same functionality that the dial compass has in my setup. As for the altitude, same sort of thing. I only really have it there because I though current speed looked a little odd all by itself; I'm not really that interested in it, so I don't want to add it to what displays when a route is selected. You, of course, should set yours up however you want; read through some of the code and you'll be able to figure out what does what; and then you can REALLY start customizing it to your needs!

Good luck man!

--Mav
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Postby BorisM on Sun Dec 07, 2008 4:35 am

Maverickster wrote:Yeah. As noted, you can't move the map confirmation screen button in the conventional just-change-the-y-axis manner. So, unless you can figure out how to move it (and if you do, please post the solution here: http://www.avic411.com/forum/viewtopic.php?t=19886), it will always be pinned to y=210 no matter what you do, so for sanity's sake, you might as well just leave it at 210. So, your only choice is to move the 2D/3D button.


Check the thread :)
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Postby Maverickster on Sun Dec 07, 2008 5:50 am

BorisM wrote:
Maverickster wrote:Yeah. As noted, you can't move the map confirmation screen button in the conventional just-change-the-y-axis manner. So, unless you can figure out how to move it (and if you do, please post the solution here: http://www.avic411.com/forum/viewtopic.php?t=19886), it will always be pinned to y=210 no matter what you do, so for sanity's sake, you might as well just leave it at 210. So, your only choice is to move the 2D/3D button.


Check the thread :)


Dammit Boris...that opens up a whole world of possibilities...crap...just when I thought I was almost finished!

--Mav

P.S. In other words, THANKS!!!!!
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